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Render Wrangler/Roto Artist

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Job ID:

71827

Job Type:

Overtime

Category:

Render

Educations:

GCSE
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Posted:

2024-11-08

Location:

Job Views:

24

Salari:

GBP Negotiable
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Job Description:

Job information Render Wrangler/Roto Artist from the Company Union Visual Effects, this latest Render Wrangler/Roto Artist job vacancy is located in the city London WT located in the country United Kingdom . This latest job opening is open to job seekers who have the latest education / graduate GCSE . Job Vacancies in this Render field have been opened and published up to the specified time.

Job Responsibility:

The Roto/Render Wrangler (RRW) is a dual role that will be weighted more in either area at specific times depending on our project needs. The Roto/Prep department is integral to the creation of high quality images for our feature film and high end television projects that meet creative expectations and deadlines. Within that department the Roto Artist plays a key role in the wider 2D team working closely with our Compositors to prepare plates to help them integrate all elements of an image, including CG and live action, into their shots. The role will include the creation of accurate mattes to extract specific elements from shot plates, either in a single frame or over multiple frames and match motion blur frame by frame or using procedural methods such as 2D trackers or Planar tracking. This requires meticulous attention to detail, a keen eye and highly accurate roto ability. They will also be responsible for the clean up of background plates of live action-footage ready for additional layers and treatments to be added by the compositor. This may include removing unwanted elements such as dust, scratches, wires, rigs, graining or tracking markers. They will also be required to fix retime artefacts using a range of techniques, and remove unwanted elements such as lens flares or street markings and security cameras in period dramas. Prep work can be highly complex and requires a solid understanding of procedural and manual frame by frame techniques in Nuke as well as excellent attention to detail. The RRW will be working with both an internal and external Roto/prep team depending on the size and requirements of the project so they must be able work both collaboratively and independently and be able to quality check their own work. They will have excellent time management and organisational skills and over time be able to provide accurate assessments of their shots and the time required to complete them. The RPA will have a good creative eye and a strong sense of visual aesthetic. They will be able to take direction and feedback well and act efficiently on it, and have a good ability to problem solve.

The RRW plays a critical role in supporting the delivery of both 2D and 3D shots for our high-profile independent and studio film and TV projects. They are responsible for monitoring and controlling the rendering process and managing the render farm's functionality and efficiency to ensure both are working to their optimum capability so that our projects can be delivered to deadline. They will continuously monitor incoming render jobs from both 2D and 3D.and progress and prioritise them in the queue system so that renders are completed correctly and on time. They will monitor the render farm's health and status on a regular basis and work independently of the artists and Systems & Pipeline departments to identify and solve errors and when necessary, re-run jobs to produce successful renders.

The RRW will need a good technical understanding, strong attention to detail and the ability to work autonomously to troubleshoot problems and find solutions. They will be proactive, self-motivated, able to review and prioritise their own work-load, work independently as well as collaboratively with both their immediate and wider teams and know when to ask questions. They will be good communicators, adept at building relationships at all levels and regularly keeping in touch with their immediate and wider teams to provide updates or raise any issues. They will have an excellent understanding of a client service based studio, happy to roll up their sleeves and get stuck in with whatever needs doing, and be able to multitask and adapt to changing priorities and situations, always remaining calm and professional.

During busy periods the RRW may be required to be on-call on a rota-basis for jobs that are running over the weekend.

Below is an outline of both elements of the role:

Roto Artist

Responsibilities:

  • Create clean and accurate roto mattes to extract specific elements from shot plates for Compositors to use and have a comprehensive understanding of how these mattes will be used

  • Cleanup - using patches and frame-by-frame painting techniques to remove wires, rigs, tracking markers, artefacts etc, cleaning green or blue screens, beauty work/cosmetic fixes, dustbust plates and scratch removal
  • De-grain and re-grain paint work
  • Have an understanding of how to use 3D camera tracks and how to create 2D tracks using a range of techniques
  • Use initiative and creativity to extend and reconstruct areas of an image that are obscured or do not exist
  • Accurately estimate how long paint and roto shots will take to complete
  • Communicate regularly with your immediate and wider teams and escalate any queries/issues
  • QC your own work regularly and before publishing/presenting

Skills, knowledge and experience:
  • Traditional art and design skills including a knowledge of composition and colour

  • A working knowledge of Nuke
  • Prior knowledge of a Linux based operating system would be an advantage
  • An understanding of motion blur and how it affects mattes and patches
  • Prior use of a roto-scoping package, ideally Nuke
  • Excellent organisational, prioritisation and communication skills
  • The ability to listen, take on board feedback and direction and action it accurately and efficiently
  • Good problem solving skills and the ability to work both independently and collaboratively with other artists and wider teams
  • A knowledge and interest in photography and digital manipulation is helpful
  • A critical eye for detail and precision and the patience to complete complex tasks to a high standard
  • An understanding of the 3D environment within Nuke, being able to use geo data to project clean plates and understanding how to use UV projections
  • A willingness to learn new techniques and software and to share this knowledge with your colleagues
  • Ability to work under tight deadlines and to work efficiently within a production environment

Render Wrangler

Responsibilities:

  • Continuously monitor Deadline Monitor to track and review the status of jobs, including:
  • General job progress tracking to keep stakeholders informed of progress as required
  • Identify failing jobs and following fix procedures (including reporting to stakeholders)
  • Troubleshooting common errors and requeuing jobs as required
  • Running manual and scripted cleanup/maintenance procedures to ensure the render farm database is running a effectively as possible
  • Actively maintain an up-to-date knowledge of all show deadlines and priorities
  • Prioritise jobs as instructed by Production and Resource Management staff.
  • Setup and maintain regular meetings render strategy meetings with Production staff
  • Collate common problems on the farm into regular reports for the Pipeline Supervisor and Head of Technology
  • Maintain wiki pages that list common problems and communicate updates to others who assist with render wrangling duties
  • Train and brief other staff that may assist with Render Wrangling duties during periods of absence or supporting weekend cover.
  • Proactively seek to fill any knowledge gaps they may have around rendering processes
  • Participate in bi-weekly task planning sessions to organise non-regular tasks
Skills, experience & knowledge required:
  • A strong desire to learn about the technical processes of rendering processes for VFX production

  • An ability to manage and prioritise your own workload
  • Strong communication skills to be able to relay technical information to non-technical staff
  • High degree of computer literacy
  • An analytical, enthusiastic and resilient attitude to problem solving
  • A working understanding of VFX workflows for film and/or television production
  • A working knowledge of one or more of one of the following professional VFX software packages: Nuke, Maya, Houdini
  • Experience with 2D and/or 3D rendering processes

Desired:

  • Strong professional experience with 2D and 3D rendering processes

  • Knowledge of Arnold, Mantra, and other professional rendering software
  • Experience with Deadline Monitor render management software
  • Knowledge of Linux/UNIX computer systems
  • An interest in, or knowledge of, the Python programming language
  • Experience with the Shotgun/Shotgrid production management software

Keywords : London jobs

Closed Date : 2024-12-08

Company Info

Union Visual Effects

London WT, United Kingdom

Company Profile


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